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Parallel programs are frequently modeled asdependencyorcostgraphs, which can be used to detect various bugs, or simply to visualize the parallel structure of the code. However, such graphs reflect just one particular execution and are typically constructed in apost-hocmanner.Graph types, which were introduced recently to mitigate this problem, can be assigned statically to a program by a type system and compactly represent the family of all graphs that could result from the program. Unfortunately, prior work is restricted in its treatment offutures, an increasingly common and especially dynamic form of parallelism. In short, each instance of a future must be statically paired with a vertex name. Previously, this led to the restriction that futures could not be placed in collections or be used to construct data structures. Doing so is not a niche exercise: such structures form the basis of numerous algorithms that use forms of pipelining to achieve performance not attainable without futures. All but the most limited of these examples are out of reach of prior graph type systems. In this paper, we propose a graph type system that allows for almost arbitrary combinations of futures and recursive data types. We do so by indexing datatypes with a type-levelvertex structure, a codata structure that supplies unique vertex names to the futures in a data structure. We prove the soundness of the system in a parallel core calculus annotated with vertex structures and associated operations. Although the calculus is annotated, this is merely for convenience in defining the type system. We prove that it is possible to annotate arbitrary recursive types with vertex structures, and show using a prototype inference engine that these annotations can be inferred from OCaml-like source code for several complex parallel algorithms.more » « less
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Many algorithms for analyzing parallel programs, for example to detect deadlocks or data races or to calculate the execution cost, are based on a model variously known as a cost graph, computation graph or dependency graph, which captures the parallel structure of threads in a program. In modern parallel programs, computation graphs are highly dynamic and depend greatly on the program inputs and execution details. As such, most analyses that use these graphs are either dynamic analyses or are specialized static analyses that gather a subset of dependency information for a specific purpose. This paper introduces graph types, which compactly represent all of the graphs that could arise from program execution. Graph types are inferred from a parallel program using a graph type system and inference algorithm, which we present drawing on ideas from Hindley-Milner type inference, affine logic and region type systems. We have implemented the inference algorithm over a subset of OCaml, extended with parallelism primitives, and we demonstrate how graph types can be used to accelerate the development of new graph-based static analyses by presenting proof-of-concept analyses for deadlock detection and cost analysis.more » « less
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Many concurrent programs assign priorities to threads to improve responsiveness. When used in conjunction with synchronization mechanisms such as mutexes and condition variables, however, priorities can lead to priority inversions, in which high-priority threads are delayed by low-priority ones. Priority inversions in the use of mutexes are easily handled using dynamic techniques such as priority inheritance, but priority inversions in the use of condition variables are not well-studied and dynamic techniques are not suitable. In this work, we use a combination of static and dynamic techniques to prevent priority inversion in code that uses mutexes and condition variables. A type system ensures that condition variables are used safely, even while dynamic techniques change thread priorities at runtime to eliminate priority inversions in the use of mutexes. We prove the soundness of our system, using a model of priority inversions based on cost models for parallel programs. To show that the type system is practical to implement, we encode it within the type systems of Rust and C++, and show that the restrictions are not overly burdensome by writing sizeable case studies using these encodings, including porting the Memcached object server to use our C++ implementation.more » « less
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General-purpose programming on GPUs (GPGPU) is becoming increasingly in vogue as applications such as machine learning and scientific computing demand high throughput in vector-parallel applications. NVIDIA's CUDA toolkit seeks to make GPGPU programming accessible by allowing programmers to write GPU functions, called kernels, in a small extension of C/C++. However, due to CUDA's complex execution model, the performance characteristics of CUDA kernels are difficult to predict, especially for novice programmers. This paper introduces a novel quantitative program logic for CUDA kernels, which allows programmers to reason about both functional correctness and resource usage of CUDA kernels, paying particular attention to a set of common but CUDA-specific performance bottlenecks. The logic is proved sound with respect to a novel operational cost semantics for CUDA kernels. The semantics, logic and soundness proofs are formalized in Coq. An inference algorithm based on LP solving automatically synthesizes symbolic resource bounds by generating derivations in the logic. This algorithm is the basis of RaCuda, an end-to-end resource-analysis tool for kernels, which has been implemented using an existing resource-analysis tool for imperative programs. An experimental evaluation on a suite of CUDA benchmarks shows that the analysis is effective in aiding the detection of performance bugs in CUDA kernels.more » « less
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